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Where To Buy Rhino Shield

Association Overviews

Overview Granblue

Granblue is a slow grind deck. Information technology tends to work around drib zone recursion (reviving units and recycling resources). It tends to be able to run lower ratios per card (many one-offs) because it tin search for and re-use them.

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  • Large manus size
  • Controlled games
  • Toolbox deck
  • Can lose by decking out
  • Complex to airplane pilot well
  • Resource-intensive

In category i, Granblue has 2 large strides. Obadiah will find yous ANY card yous may need and put it in your drop zone, whilst reviving a few of them at the same time. No matter what'south printed for Granblue in the future, I do non see this card condign bad whatsoever time soon. Any Granblue Yard zone, no matter how small or budget, NEEDS at least ii copies of this card. The third is optional.

Its second pace is a bit more than situational, but it will calibration well with any course 3 with an auto on-place ability or an auto on-attack ability that'southward released in the hereafter, as information technology will let y'all trigger those in the boxing phase. This card is currently being paired with V Nightrose for multi-attacks or with Skull Dragon for one big actress Vanguard attack that will often require a perfect guard to exist guarded safely. This stride is besides crucial in the Megacolony and Link Joker matchups, where you may non be able to revive many rear guards, just even so desire to create some pressure level with 2 Vanguard attacks per turn. Y'all tend to want to run 1-2 copies of this card in your K zone.

In category 2 Granblue has 2 main G-guardians. Negromode's shield volition calibration with your drop zone size. Since Granblue has access to a lot of mill cards, this is usually no problem. You'll want 1-ii copies of this card.

Negronora is i of the most powerful G-guardians this game has ever seen. Usually, yous volition want to revive a heal trigger and a grade one to your guardian circle. This means y'all volition have 15k+20k+10k = 45k shield for a simple soul blast. Beyond that, you can also revive a perfect guard to the guardian circle, which so means you can discard a menu to automatically guard an attack without issue. This is Granblue'south manner to deal with some nasty culling win condition combos similar Zoa-Rhino-Monoculus, which other clans can't bargain with as easily. You'll desire 1-2 copies of this card.

In category iii, Granblue has i crucial bill of fare; Mighty Rogue, Nightstorm. This bill of fare will create an extra attack by reviving a unit after its own assault. This allows for some great attack combos with V Colombard and Skull Dragon. Since Granblue has total access to the cards in its deck through Obadiah, you only need ane copy of this card.

Category four: Overnice-to-haves.

Megiddo: Granblue is one of the clans that benefits a lot from its Zeroth Dragon. This card is one of Granblue's most powerful finishing combos. While the deck doesn't always need information technology to close out games, if your goal is to eventually compete with Granblue at the highest level, yous volition withal want to pick this bill of fare up.

Undying Departed Grenache: This sometime forerunner will refund two counter blast at the cease of every turn. Some lists now cut it for a cray elemental; Tear, whilst others rely solely on Dancing Cutlass V or Rex Ophidian for their counter-charge. This is why I would non recommend a new player wait for this card instantly before grabbing some of the more crucial cards on this list.

Eclipse Dragonhulk, Deep Corpse Dragon: This 1000-guardian will mill 2 cards for you. Information technology tin ofttimes be a solid "beginning G guard" for your game.

Overview Aqua Forcefulness

Aqua Force is often seen as a tempo deck or an aggro deck, depending on the build. It tends to focus on launching a barrage of attacks. Thanks to a variety of Premium-sectional cards, it tin can build large hand sizes dissimilar its standard or V counterpart.

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  • Large hand size
  • Fast-to-medium games
  • Aggressive multi-attacks
  • Can lose by being overwhelmed too fast
  • Medium-Easy to pilot well
  • Slice-reliant

In category 1, Aqua Force has 2 big strides. Alexandros will create an onslaught of increasingly large attacks. One trick is to use rear guards that can restand themselves (like Tidal Assail), attack with them, then attack with Alexandros, restanding said rear-guard whilst besides powering it up, to so finally attack AND restand with said rear guard again. (In order, this would look like; Tidal attacks for 14k on an accel ii circle or 9k from a regular circumvolve, Alexandros attacks for 27k and gives Tidal Assault power whilst restanding it, after that Tidal set on attacks for 29k (or notwithstanding much it gained), restands itself and attacks for such big number again. It's probably all-time to own 2 copies of this bill of fare.

Its 2d stride, Genbold Dragon, is more of a resource-building step. If yous're yet early in the game and yous know you accept some time before your opponent brings out their win status, you may want to utilize Genbold to build your field and hand whilst setting up. Unremarkably ane copy of this card can be enough, but it doesn't hurt to ain a second.

In category 2 Aqua Forcefulness has two main G-guardians. Galfilia is Aqua Force's most powerful selection. While its shield value isn't incredibly high, it is one of the only G-guardians in the game that is able to flip itself dorsum down to generate resources. You normally want to own 2-three copies of this card.

Ihoannes is Aqua Force'southward potentially largest M-guardian. It will generate more than shield, the larger your field is whilst also protecting it from attacks and certain abilities. Beyond that, information technology also flips up other 1000-guardians, which means you will accept more cards face up-upwardly in your G zone and thus Alexandros will give you an even bigger ability heave. Knowing when to flip cards face up for Alexandros' ability and when to flip Galfilia back downwards to get some counter blast back, is a crucial skill in utilizing Aqua Force'south G zone to its full potential. You usually want to own 1-2 copies of this carte du jour.

Overview Bermuda Triangle

Cheers to its large variety of archetypes, Bermuda Triangle is ofttimes seen as a "jack of all trades". It has a lot of high-value impactful cards that don't necessarily focus on i gameplan. Some Bermuda decks can be extremely aggressive, whilst others tin can be very defensive.

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  • Medium-To-Big hand size
  • Varied game length
  • Billowy cards around the field whilst creating advantage
  • Jack of all trades, but primary of none
  • Medium-Easy to pilot well
  • Slice-reliant

In category one, Bermuda Triangle has ii strides. Shandee is a toolbox all to herself whilst also creating actress attacks. Fifty-fifty if your deck runs 0 Harmony cards, you can e'er call a single unit behind her, which means 2 units volition exist in Harmony. Afterwards, attack with your 2 front end row units, attack with Shandee, check top 10 and call two more units to your front row. This volition permit yous to exercise 5 attacks whilst finding stronger pieces and possibly activating some strong Motorcar abilities. You'll mostly desire two copies of this card.

Its 2d stride, Tirua, is a restander. While not necessary for every Bermuda Triangle deck, having access to a restanding Vanguard is always nice. For a generic Bermuda deck, 1 re-create of this card will exist sufficient, while for a Riviere-Trois or Chouchou deck, two-three copies might be the fashion to go.

In category 2 Bermuda Triangle has 2 Thou-guardians. The starting time is Citron. Bermuda sadly lacks very high-shield G-guards but it makes up for that in utility. Citron allows you to call a unit during your opponent's turn. This means you could call a Honoly (which limits your opponent'south battles) without them even being able to prepare for information technology. Information technology tin also exist used to phone call a Liselotte, which might and then observe another bill of fare from the summit of your deck. You will want one-ii copies of this card.

Its second Thou-guard would be Sandy. This is the highest shield whatever Bermuda Triangle G guard tin can reach. (Previously, Bermuda had admission to the nearly powerful One thousand-guard; Elly, just she was banned) You volition desire 2 copies of this card.

Category three is an odd one for Bermuda, equally the large variety of builds means y'all'll need very unlike cards for each.

A Melody-based multi-attack build may want cards like Kruk (Stand trigger, limited to ane) and Spica (Grade 2 attack extender), while some other build may want to run different cards entirely.

Overview Megacolony

Megacolony is oftentimes seen equally a "floodgate" or "stun" deck in the control category. It tends to stop your opponent from playing the game in a variety of ways.

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  • Medium hand size
  • Controlled games
  • Steal your opponent's resources or lock them out of playing sure cards
  • Not a lot of power output
  • Medium-Easy to pilot well
  • Can lose by existence overwhelmed too fast

In category 1, Megacolony has two chief strides. Overwhelm tin be seen single-handedly winning the Premium World Championship of 2018 considering of the amount of cards it draws for yous, whilst likewise giving a slight vitrify to your front row units. You'll want 1-2 copies of this carte.

The second stride is Gredora. Seen by some as the most annoying step to play against, Gredora stops your opponent's Rear Guards AND Vanguard from standing in the stand phase, whilst too stopping your opponent from being able to superior call from the deck/drop zone/soul. This pace is a hard counter to Shadow Paladin, Royal Paladin, Pale Moon, Spike Brothers, Gear Chronicle, Granblue, Gold Paladin and to lesser extent; Dark Irregulars. You'll want 2-3 copies of this card.

In category 2 Megacolony has 2 G-guardians. Grysfort volition rest your opponent'south dorsum row units. This can weaken certain cardinal turns whilst even shutting downwards other decks' turns entirely. Some units require boosting to function properly and this G-guardian just does not allow it. You will desire i-two copies of this carte du jour.

Its second K-guard would be Relish Lady. While this card doesn't actively proceeds shield, she will give your opponent an annoying choice: resting some of their rear guards before they go to attack or allowing you to depict a card and counter-accuse + soul-charge.

Jumping straight into the "nice to have" category, Megacolony frequently lacks finishing ability, every bit its goal is to stop your opponent from playing the game, just information technology doesn't necessarily have the biggest offensive output. For this reason, some Megacolony fans utilize the combo where they ultimate stride into Zoa, call a V Ant-Lion (sentinel restrict), additional past Phantom Black (normal unit restrict) to launch a 99,999 ability assail that can only be guarded with triggers (but no perfect guards) and G guardians. Exist aware that you simply need to play 1 Zoa for this philharmonic.

Overview Neo Nectar

While in G, Neo Nectar was seen equally a combo-based deck, its V support pushed information technology in the aggro direction. Currently its nigh viable deck builds tend to endeavor to overwhelm the opponent every bit rapidly as possible with an onslaught of tokens.

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  • Small hand size
  • Fast games
  • Swarm the field with tokens and quickly overwhelm the opponent
  • Tends to lose steam later in the game
  • Easy to airplane pilot
  • Piece-reliant

In category 1, Neo Nectar is a bit of an odd ane. While it but has one stride of its own that'southward really worth something given its playstyle-modify since V, it does have another interesting toy in its arsenal.

The starting time stride is Sandrine. This stride essentially lets y'all agile of import ACT skills (like Ahsha'due south to create the token) and then lets you stride with a nice ability and crit bonus on top. Y'all will want two-three copies of this footstep.

The second stride is one that yous won't frequently stride. It's called "Cycloned" and we utilize it for its active G-zone skill. It will passively boost your units without abilities. Which units don't have skills? All your found tokens don't have skills. This ways your beggarly 5k ability plant token becomes a gigantic 25k power token once all Cycloneds are face-up. You will desire ii-four copies of this stride.

In category 2 Neo Nectar has 2 One thousand-guardians. Antero is one of the biggest Chiliad-guardians in the game and since Neo Nectar tends to spam its field full, it is very easy to get his total skill off. Yous will desire 1-3 copies of this card.

Its second Yard-guard is Verna. Since a lot of your units will exist tokens with the same name, Verna can be a handy big G-guardian whenever Antero tin can't exist activated for some reason (whether you merely have 3 units or you ran out of soul). You will want 1-2 copies of this card.

Overview Cracking Nature

Great Nature's V support tends to focus on an aggressive playstyle and while its G support can certainly bargain impairment quickly, a lot of its cards tend to depict a lot. Pair this with some of the strongest late-game turns Vanguard has always seen and yous get a deck that could be seen every bit both fast and slow, dependent on how it was built.

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  • Large hand size later in the game
  • Fast or irksome games
  • Multi-attack and exist rewarded with a lot of card depict
  • Tin can lose by being overwhelmed as well fast
  • Medium-To-Hard to pilot
  • Piece-reliant

In category 1, Not bad Nature has ii strides: Balaurl is generally a solid finisher in the deck. The longer the game goes on, the bigger his power buff becomes. You by and large desire 2-3 copies of this carte du jour.

The 2d pace is Managarmr Aurum. This card has a dual office. On ane hand, he can be a slow-and-steady stride where he allows you to become extra drive checks to build a manus and stall the game out until you achieve your bigger win condition, merely on the other paw, he tin easily vitrify upwards a germination to a bespeak where you win in a unmarried plough. (Usually, you would take two Crayon Tigers and 1 Talented Rhinoceros in your forepart row. The Managarmr would give all the ability bonuses to the Rhino, then swing with bulldoze checks, put all crits and power on the Rhino, after which, with the aid of the Crayon Tigers, the Rhino attacks three times for a victory.) This, of form, requires those specific pieces in your hand and thus sometimes you're simply forced into a weaker lineup or the dull-and-steady game plan. You desire 1-ii copies of this card.

In category 2 Not bad Nature has 2 G-guardians. Ardillo is the about generic one, equally it simply gains 10,000 power whenever you have some open circles. This isn't hard to do, as a lot of Great Nature units retire themselves. In the worst instance scenario, Ardillo volition also retire units for you. This can be particularly powerful when paired with V Bigbelly, every bit they will and so let you draw. Yous want 1-2 copies of this card.

Its second Chiliad-guard is Spangled. This G-guardian has a very unique mechanic, where you want to guard with a diverseness of cards first, and then activate Spangled and automatically get to describe new cards instead. This tin can be great to chop-chop dig for philharmonic pieces OR to plough dead cards into solid new shield. Beyond that, a combo exists where y'all kickoff guard with X cards, then Yard baby-sit 2 Spangleds in a row and now draw X2 cards. (For case; baby-sit with 5 cards, Spangled twice, subsequently battle resolution, yous volition draw 10 cards, since each guardian got Spangled's skill twice.) You lot desire ane-2 copies of this card.

Category 3 actually only has 1 big bill of fare: Crayon Tiger. This is the attack extender I mentioned earlier and is admittedly crucial for any Dandy Nature deck that hopes to end the game on a Balaurl or Managarmr turn. (Alternatively, one can win on a Zoa-Rhino turn. More on that after) You will want to own 3-4 copies.

For the nice-to-have category, the biggest one would be the Zeroth Dragon; Zoa. Equally mentioned earlier, Not bad Nature has access to a very simple OTK where if Zoa calls a Talented Rhinos, boosted by Monoculus Tiger, your opponent needs to guard a 99,999 power attack without ANY grade 0s AND without Whatever sentinels OR only with G-guardians (depending on which effect of Monoculus Tiger gets activated). If they can't guard this single attack, they automatically lose the game.

If y'all're more of an Isabelle V histrion, you may want to consider playing Marimarten V grade 3 and the Thou-guardian, Al-Mi'Raj. This Yard-baby-sit volition allow yous to call Marimarten onto a circle during your opponent's battle stage, triggering Marimarten's retire skill while they're attacking. This is an extremely powerful combination that can swiftly turn the game around.

Overview Shadow Paladin

Shadow Paladin is a toolbox deck. Always since G, information technology has been able to search its deck for a variety of cards. Combine this with a lot of carte du jour draw AND aggressive combos, and you have a recipe for one of the most versatile decks this game has ever seen.

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  • Large paw size
  • Fast or tiresome games
  • Toolbox deck with strong combos
  • Jack of all trades, but main of none
  • Complex to pilot well
  • Running high counts of philharmonic pieces from Thou can make it fragile at times.

In category 1, Shadow Paladin has 2 strides. Morfessa is one of the most powerful strides in the game. Not only does it let you lot retire 2 cards to potentially describe into far more powerful ones, it also forces your opponent to guard with at least ii cards every unmarried battle whilst also giving your entire front row fifteen,000 power. You will want 1-three copies of this card.

The second pace is Chainrancor. This footstep volition work better in a V+ deck, where your goal is to copy powerful Vanguard skills from your 5 deck and combining it with Chainrancor's strong guard restrict and potentially even attack extenders from G, like Dagda. Y'all volition want ane-3 copies of this card.

In category 2, Shadow Paladin has 2 G-guardians. Plotmaker Dragon has long been the standard by which other Chiliad-guardians are measured. It virtually ever has +10,000 shield considering of how easy the status can exist met and and so whenever i judges a G-guardian on its shield alone, nearly players enquire the question; "Is information technology as skilful every bit or better than Plotmaker?". Needless to say, the answer is very oft; "No!". You lot volition want 1-ii copies of this bill of fare.

The 2d K-guardian is Jeliddo. While non equally simple to utilize as Plotmaker, its potential for far higher shield whilst too drawing a card makes it a crucial add-on to any Shadow Paladin M zone. You've been calling free Nemains all game? How nearly you sacrifice 'em, baby-sit an attack for free and draw a card on elevation?

In category 3, Shadow Paladin has 1 principal card. This menu is Dagda. Do note: This menu is merely relevant in Luard decks. Information technology is essentially an incredibly powerful attack extender that can be combined with both Morfessa and Chainrancor to tremendously increment the power output of your turn.

The prissy-to-have category for Shadow Paladin is quite large, as in its history, it has received a lot of very powerful cards.

Esras: this perfect guard has long been a staple in G Luard decks and while I would definitely look for a playset if I were playing some type of Dragfall Luard deck, the format is currently quite fast and one may ask the question whether the perfect-guard recursion even comes up often enough to be relevant. If yous take the budget and want to try out a variety of Luard decks, this would be the #1 buy, but a deck can be built without her given the current format.

Belial Owl: At one point the virtually expensive trigger in the game, this birdie draws, draws and draws more. Over the years, its value has decreased as college power demands higher trigger ability, but I wouldn't be opposed to picking upwards 2 copies for a 1000-based Luard deck.

Cursed Eye Raven: An incredibly powerful stand trigger that creates costless resources for combo-heavy Luard decks (normally with a focus on Morfessa-Dagda turns and less V-focus). In said deck, I'd run 4.

Overview Regal Paladin

Regal Paladin is a more than aggro-based toolbox deck. Where shadows tend to have larger hands and extra command, royals tend to be faster and more aggressive.

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  • Small hand size
  • Fast games
  • Aggro deck with multi-attacks
  • Small hands arrive fragile when its potent rush was survived past an opponent
  • Easy to pilot
  • Very slice-reliant

In category 1, Majestic Paladin has 2 strides. Twin Sword is a potent multi-attack creator that can search your Blaster Bract if you're nonetheless missing it for your combos. You will want 1-2 copies of this carte.

The second stride is Crystaluster Dragon. This step will re-create the skills of the class three under information technology, meaning you get to utilize your V VRs to their fullest potential, whilst also adding a powerful GB3 guard restrict to your turn. You volition want 1-two copies of this stride.

In category two, Royal Paladin has a powerful Grand-guardian, named Marron. Be aware that this card ONLY works with Alfred or Blaster vanguards. This ways it is uniform with a majority of grade 3s from the V-serial, just it won't be compatible with Altmile. Y'all want 2-3 copies of this card.

The 2nd Thou-guardian is Igraine, which only gains its ability when you have an Altmile vanguard. You want 1-2 copies of this card.

Overall, Royal Paladin'southward G-guardians have always been a flake awkward in their use, ofttimes requiring units in the front end row to function. That shouldn't deter you from playing them, of course, just information technology's something to be wary of.

In category 3, in that location are a lot of solid potential candidates, but none are quite as impactful as Floral Paladin, Flogal. This G trigger allows your Blaster Blade to perform an extra assail, which tin can be devastating when he'southward on a rear guard circumvolve with a lot of forcefulness markers. Any equalizer deck will want to run this carte du jour for the potential multi-attacks it provides. You will want to run 3-iv copies of this card.

In the nice-to-have category, Royal Paladin has a variety of cards, depending on your goals and builds.

Knight Of Twin Sword: A class two attack extender that can search your Blaster Blade on an important Crystaluster turn. Yous can run 1 copy of this card.

Equalizer-Friend Barcgal: A countercharger for the Blaster classic. You could run 2-4 copies of this card.

Wingal Brave: A starter that tin search a Blaster card. I would contend the grade 1 Wingal from the Majesty Lord deck performs a like function with less downside, but if you want to run this card, you could.

Overview Oracle Think Tank

Oracle Think Tank is a slower deck. It tends to aggregate a gigantic manus whilst pressuring the opponent with self-stacked critical triggers, until information technology reaches its unguardable win status in GB3 Ichikishima.

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  • Big hand size
  • Slower games
  • Controls the game menstruation past hands guarding virtually lethal turns this format has to offer
  • Can lose past existence overwhelmed too fast
  • Medium-hard to pilot
  • Tends to require Silent Tom V to finish off games reliably, which means games tin can get to time in major events.

In category ane, Oracle Think Tank has two strides. Ichikishima has long been a boogeyman for new players to the Premium format. Whilst the card hasn't performed super well the concluding years, it has consistently been a stiff tier 2 contender that can grab certain people (and decks) off guard. Combine Ichikishima with Silent Tom 5 to create unguardable attacks. Y'all want 2-iv copies of this card.

The second step is Momo. This step will give a huge heave to your front end row whilst also being a restander. Combine this with critical trigger stacking skills to perform some powerful offensive turns. You lot want 1-2 copies of this card.

In category ii, Oracle Recollect Tank has 2 Thou-guardians. Bavarois is a very strong G-guard that will let you draw a carte. You volition want to run 2 copies of this carte.

The second Yard-guardian is Amaterasu. Not only does she gain a lot of shield, she also allows you to stack your deck, increasing your odds of a defensive trigger. You desire to run ii-iii copies of this card.

Overview Gold Paladin

Golden Paladin has known a variety of playstyles through the ages. With Gurguit having a cool defensive trick and Ezel being a fast rush ability business firm, it's tough to say what the playstyle of this association actually is. No thing which build you prefer, this deck volition telephone call from deck and seek to overpower the opponent with a large number of attacks.

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  • Medium hand size
  • Fast games
  • Calls from deck to create multi-attacks
  • Normally struggles with defensive triggers
  • Easy-medium to pilot
  • Slice reliant

In category 1, Gold Paladin has 2 strides. Spear-X is an incredibly versatile stride that single-handedly catapulted Ezel to tier 1 a year ago. (By now, Ezel has been nerfed because of a restriction on Wonder Ezel Grand). Y'all want to run 2-3 copies of this card.

The second pace is Brambent Dragon. This footstep volition create multi-attacks whilst also drawing cards. Yous want to run one-2 copies of this card.

In category 2, Gold Paladin has 2 G-guardians. Sleimy Flare is one of the most powerful Chiliad-guardians in the game. Not simply does it give access to very loftier amounts of shield, information technology can also find a perfect guard in the top 5 check, call information technology to the guardian circumvolve and then allow y'all trigger it to automatically cake any attack. You lot want to run ii-iii copies of this card. It is entirely possible this is the only Yard-guardian you lot'll need, to become you lot through an entire BCS tournament.

The second G-guardian is Ellise. While not nearly as powerful equally Sleimy Flare, sometimes y'all exercise not have the field to activate Sleimy. That is when Ellise saves the 24-hour interval. A single copy of this card should exist sufficient.

Overview Genesis

Genesis is a combo deck. Throughout many iterations of its competitive life span, information technology has used a lot of interactions and synergies that come together in a singular devastating turn. Whether we look at a large turn 3 Valkerion setup, a Wiseman loop or a Gleipnir loop, this deck tends do a lot of setup for 1 impactful payoff.

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  • Medium hand size
  • Medium-long games
  • Sets up long chains to create combos, ofttimes abusing Tahro to create multi-attacks
  • Tends to be a one-play a joke on pony
  • Circuitous to pilot well
  • Piece reliant

In category 1, Genesis has ii strides. Amaruda will allow for some powerful combo-oriented turns, granting a critical and ability to one of your pieces, whilst also drawing cards and soul charging. Pinnacle information technology all off with a sentinel restriction should you attain 15 soul, and you'll understand why you definitely want her in your deck. Yous want one-two copies of this stride.

The second pace is Marduk. He will let you lot to activate your grade 3'due south ACT skill before striding onto it. This can exist crucial for certain bigger combo plays. You desire 1-ii copies of this stride.

In category 2, Genesis has two G-guardians. Iris fixes your soul with important pieces. You want 1-two copies of this card.

The other G-guardian is Laurier. She lets yous recycle important cards whilst too getting a lot of shield. You lot desire i-2 copies of this carte du jour.

Overview Angel Feather

Angel Feather is a command-combo hybrid. They oftentimes utilize healing and defensive abilities to last long throughout a game, after which they will utilise some type of combo to instantly terminate the game.

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  • Medium-Big manus size
  • Long games
  • Heals and deals impairment to survive until it ends the game with a strong combo
  • Can lose by beingness overwhelmed besides quickly
  • Circuitous to pilot well
  • Does not create a lot of pressure early on in the game

In category 1, Angel Plumage has 2 strides. Gavrail Eden will essentially be a setup step in instance y'all don't accept all the pieces to do a full V gameplan (similar a Hamiel OTK). Y'all will want two copies of this card.

Our other stride is Basasael. This is one of the about unique designs this game has always seen. Not simply does she extend your impairment zone, she also has a huge baby-sit restrict that grows, the more damage y'all accept bachelor to you. Y'all will want 1-2 copies of this card.

In category 2, Affections Feather has 2 Grand-guardians. Suriel is an interesting card that volition permit you get extra potential damage triggers. You will want 2-3 copies of this card.

Our other G-guardian is Eleleth. Where Suriel is utility, Eleleth is all nigh raw shield power. Thanks to Basasael, the potential for gigantic G-guarding grows every turn. You will want ane-2 copies of this card.

Overview Link Joker

Link Joker has gone through many iterations in its life. Its most known mechanic is the "lock" mechanic, where the Link Joker player is able to lock opponent's rear guard circles, essentially locking the opponent out of playing the game, at least to an extent. This is a floodgate-like mechanic and is often seen as part of the "command" deck type.

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  • Medium hand size
  • Long games
  • Locks rear guard circles to gradually out-grind the opponent
  • Can lose past existence overwhelmed also fast
  • Easy-Medium to pilot
  • Not much ambitious output in the Star-vader archetype

In category ane, Link Joker is a bit of an odd one. Due to its big variety in archetypes, one needs to choose which build to pick. A Messiah deck volition play entirely dissimilar strides from a Anarchy Breaker deck. If you're looking for a generic great stride to turn a Messiah Five deck into a Messiah premium deck, look no further than Amnesty Messiah. He will give you lot the same unlock multi-attack potential as your Messiah V course 3, whilst likewise instantly giving a critical to your Vanguard. You will want 2 copies of this card.

For a Chaos Billow deck, Universe is the well-nigh generically useful stride. Unlike V Chaos Breaker, this stride can lock cards from your opponent's hand, getting around decks that tin can empty their field, similar Granblue and Pale Moon. You volition want 2-4 copies of this card.

In category 2, Link Joker has two G-guardians. Cosmo Wreath is an absolute terror for certain decks, which may require a fully functional back row to execute their game programme. One deck that comes to mind is Dark Irregulars. Yous will desire two-three copies of this card.

For your 2nd G-guard option, you will want to look at Destiny Guardian. While its restriction to gain ability is quite harsh, it is the best generic affair Link Joker has access to.

Overview Nova Grappler

Nova Grappler is a multi-attack-based mid range deck. Whilst well-nigh accel decks tend to be seen every bit aggro, Nova Grappler's power peaks around Bustered and Favorite Gnaw.

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  • Medium hand size (Big afterwards Bustered)
  • Medium games
  • Uses restanding rear guard abilities to multi-attack
  • Can lose by existence overwhelmed too fast
  • Medium to pilot
  • Piece reliant

In category 1, Nova Grappler is the only clan on this list where 3 strides feels like a must. The offset is Bustered. This card will allow yous to have a ridiculous corporeality of bulldoze checks and a restanding Vanguard, whilst flipping up your G zone simultaneously. You volition want i-two copies of this card.

Your 2d step is Winning Champ Victor, which volition allow you to perform a multitude of attacks with your rear guards, whilst flipping upwards more cards in your G-zone. You will want one copy of this card.

Favorite Champ, Victor will often be the win condition of the deck. While Bustered and Winning Champ get your Thousand-zone (or in Bustered'south case; hand) ready for a big onslaught and definitely bargain a lot of damage on their own, Victor's victory will often notwithstanding rely on this stride (or the GB8) to come to fruition.

In category 2, Nova Grappler has ii One thousand-guardians. Dogantitan is one of the about versatile Grand-guardians in the game, as it gets big, unlocks units AND can even countercharge. You will desire 1-3 copies of this card.

Our second K-guardian is Gundreed. This card will countercharge for united states of america. You lot will want 1 copy of this carte du jour.

Overview Dimension Police

Dimension Police force is a Vanguard-axial deck. Frequently, this association will utilize various abilities to grant their Vanguard actress drive checks, extra power, extra attacks, extra disquisitional or even sentry restrictions. In Premium, i of its biggest assets is Geomaglass, which makes the deck incredibly tank-y the longer the game goes on.

Check out an instance deck list

  • Medium paw size (Just lots of shield)
  • Medium games
  • Uses restanding Vanguards for lots of pressure
  • Very little impact from rear guards
  • Medium to airplane pilot
  • Piece reliant

In category ane, Dimension Law has 2 strides. Geomaglass is our new toy that volition gradually increase the shield of our grade 3s as the game progresses. Beyond that passive skill, withal, it as well packs a punch with its field building. You want 3-iv copies of this card.

The second stride is Ten-gallop. This is a powerful restander that Dimension Constabulary has relied on for years. You lot want ane-three copies of this card.

In category 2, Dimension Law has 2 G-guardians. The most impactful ane by far is Atlantis Dolphin. The ability to gain massive amounts of shield whilst simultaneously countercharging and soulcharging is incredibly useful. You want two copies of this bill of fare.

The second One thousand-guardian is Not bad Galactic Animate being, Zeal. Not but does it take a decent amount of defensive ability, it likewise tin can increment your Vanguard's ability for the rest of the turn. This way, you can stop smaller attacks from happening altogether or y'all weaken all the power lines your opponent wants to throw at y'all this turn. Y'all want 1-two copies of this card.

Overview Kagero

Kagero is another Vanguard-centric deck. It often relies on a restanding Vanguard to deal devastating blows to the opponent. Beyond that, information technology also has some of the all-time removal abilities in the game, and then y'all can look your opponent's field to be empty permanently.

Check out an example deck list

  • Pocket-size-Medium hand size
  • Fast-Medium games
  • Retires opponent's lath whilst multi-attacking with the Vanguard
  • Needs to G-guard to have a decent defense
  • Like shooting fish in a barrel to pilot
  • Linear gameplay means it relies on i plan to win

In category 1, Kagero really only has ane crucial stride. While in that location are definitely strong useful strides in this clan, Dumjid Valor tends to be the pace you choose to utilize in 90% of circumstances. Afterward this stride, you will often try to employ the legion ability of Overlord The 10, or simply footstep Dumjid Valor again. You will want two-4 copies of this step.

In category two, Kagero has 2 G-guardians. Deprival Griffin might exist the most famous 1000-guard this game has. The ability to retire an opponent's unit of measurement during their own battle phase without having to employ a crazy combo like Pale Moon, Granblue and Cracking Nature have to, is simply besides stiff to pass upward. You will desire to ain ii-three copies of this card.

Its second Yard-guard definitely is no slouch either, Abd Salam gets BIG and I hateful; REAL BIG. Most decks struggle to keep fields filled against a Kagero deck and this K-guardian likes to capitalize on that. You want to own ane-2 copies of this card.

Overview Narukami

Narukami is an aggressive deck that tends to multi-attack with rear guards whilst bounden the opponent'south field abroad.

Check out an example deck listing

  • Medium hand size
  • Fast-Medium games
  • Binds opponent'south board whilst multi-attacking with rear guards
  • Most of its G support is strictly junior to its V support
  • Medium to pilot
  • Piece reliant

In category 1, Narukami actually only has 1 footstep. For the longest time, Naru was known as the clan without any viable strides. All of that changed when they received Stunverse Dragon in Premium Collection 2020. Stunverse essentially allows you to replace your stride with your grade 3, but earlier vanishing from the field, he first likes to annoy your opponent with some extra resource loss. Yous want 2-4 copies of this carte du jour.

In category 2, Narukami has access to 2 amazing G-guardians. Both of these will mess with your opponent's lath during their own battle phase. Impede Dragon volition always demark 1 rear guard with the potential for binding 1 and retiring another. This means you're potentially removing 2 rear guards at one time. This fob can easily ruin an entire turn. You want 2-iii copies of this carte.

Our 2nd Grand-guardian is Bulwark Dragon. This card volition only retire resting rear-guards, but don't worry! There are a lot of decks that intend to apply their resting rear guards. Granblue, Pale Moon, Aqua Force, Great Nature, Night Irregulars and Shadow Paladin are all examples of decks that don't enjoy to confront a well-timed Bulwark. Yous want 1-2 copies of this carte du jour.

Overview Tachikaze

Tachikaze is an extremely aggressive deck that creates multi-attacks whilst retiring its own board to create benefits.

Check out an example deck list

  • Small paw size
  • Fast games
  • Lots of multi-attacks to overwhelm the opponent swiftly
  • A lot of its Grand back up does not synergize with its V mechanic
  • Medium to airplane pilot
  • Slice reliant

In category i, Tachikaze has 2 strides. Practice annotation, notwithstanding, that the Angerblader deck can easily win without even touching its G zone. Your choice of class 3 will therefore impact how useful these strides tin can be for you.

Our beginning stride is Gyanchuraptor. Often referred to equally "Angerblader Lite", this bill of fare volition substantially give you an extremely similar turn to your typical Angerblader plays. You want 1-two copies of this card.

Our second step is Gluttony Nebiros. This is a powerful restander that doesn't lose any bulldoze checks when doing so. The price for this is that you have to get rid of 5 rear guards and/or equip gauges, just given the payoff, that is highly worth it. You lot want i-two copies of this card.

In category 2, Tachikaze has 2 G-guardians. Ganga quite simple gets big whilst simultaneously having some interesting interactions with retire and cocky-retire. You want 1-2 copies of this menu.

Our second Thousand-guardian is Bullish Primer, which gets huge, given Tachikaze's willingness to retire its own board during a Gluttony Nebiros turn. This card also got better with the introduction of accel circles, as yous at present have extra circles that can potentially be open up. You desire 1-2 copies of this bill of fare.

Overview Nubatama

Nubatama tends to control the opponent's hand and board. Ane function of its support deals with rear guards, while the other discards cards from the opponent's manus. In Yard, information technology received a "dominate" mechanic, which allows them to make your opponent's rear guards set on their own vanguard.

Check out an instance deck list

  • Medium hand size
  • Medium-Long games
  • Discards your opponent's hand whilst gradually dealing impairment
  • A lot of its late V support does not piece of work with the typical discard game program
  • Easy to pilot
  • Tin lose by being overwhelmed also early on

In category i, Nubatama has 2 strides. Because of the restriction betwixt Jamyocongo and Rinne, a lot of Nubatama players do non have access to Rinne. For this reason, Jakumesso is our 2d most lethal stride. He will create multi-attacks whilst refunding his own cost, potentially drawing into more useful cards. Combined with Jamyo, Jakumesso tin can be quite lethal, despite its relatively "fair" skill. You will desire 2-three copies of this carte du jour.

Our second stride is Mukuro. Whenever players see Jamyocongo, they oft start calling their hand onto the board, knowing they'll otherwise have to discard it anyway. That is when yous punish them with a strong field wipe similar Mukuro. You lot will want 1 copy of this card.

In category 2, Nubatama has ii One thousand-guardians. Gehourakan can steal your opponent'due south units and use them as guard fodder. Not only does this requite you free actress shield, it too can disrupt certain combos from opponents. You want 1-ii copies of this carte.

Our second Grand-guardian is Gandokurakan. This card quite just gets Big. You desire 1-2 copies of this card.

Overview Murakumo

Murakumo is an aggressive multi-assault deck. It tends to telephone call units from the deck. Oftentimes these units demand to have the same proper name as another unit on the field.

Check out an example deck list

  • Small hand size
  • Fast-medium games
  • Multi-attacks with rear guards
  • A lot of its Yard back up does not mesh well with its V support
  • Easy to pilot
  • Piece reliant

In category 1, Murakumo has one step.

Shibarakku Viktor will create actress attacks with its Shadowstitch skill even if you don't stride it directly. Across that, it can also plus. You want 2-3 copies of this carte.

In category 2, Murakumo has two G-guardians. Overall, Mura'south K-guards have never been amazing. Hougen Wing can at to the lowest degree get a bit bigger now that grade 1s from Five have 10,000 shield. Yous want 1 copy of this carte.

Our second Thousand-guardian is Shishiyuzuki. She tin go quite big, but only works when your opponent'southward Vanguard attacks yours. You want one copy of this card.

Overview Spike Brothers

Spike Brothers are mostly known for their multi-attacks whilst calling from deck. This commonly made them a solid mid-range blazon of deck. Because of the GB8 stride Hellhard Eight, yet, this deck can as well adopt a more command-oriented playstyle. The deck tin exist designed to tank a lot of turns and then OTK an opponent one time information technology'due south set up for the big combo.

Check out an example deck listing

  • Medium-Large paw size
  • Medium-Long games
  • Multi-attacks with rear guards
  • Tin can lose if information technology'south overwhelmed also fast
  • Medium-hard to airplane pilot
  • Piece reliant

In category 1, Fasten Brothers has 2 strides. Violence Ace volition let you describe an absurd corporeality of cards, whilst also buffing units, should you lot have the soul for it. Normally this will be the resources-generating card in a Hellhard Eight GB8 build. You want 2-3 copies of this carte.

Our second stride is Agrias. This menu will create stiff multi-attacks if your intention is to play a beatdown blazon deck. He will, however, not be used very oftentimes when playing a Hellhard Eight type deck. You volition want to ain ii-4 copies of this card. (2 for Hellhard, iv for beatdown)

In category 2, nosotros take 2 G-guardians. Hecaton Gyace will allow us to recycle some of our key cards (or even triggers... OverTrigger anyone?). You lot will want 2-3 copies of this card.

Our second G-guardian is Terrible Linus. He quite bluntly gets Large, but his near important power is flipping up other G-guardians in order to practise our Hellhard Viii combo. You will desire to run 2 copies of this card in a "normal" or beatdown Spikes deck and 3 copies in a Hellhard Eight deck.

This guy deserved a category all to its own. Hellhard Eight is an incredibly powerful loop-creator in the Spike Brothers association. Usually when spike brothers run into success in premium, it'southward because of this card. This does not hateful yous're forced to play him, as spike brothers have a variety of other strong moves, BUT if your goal is to play Spikes optimally, y'all will still want to look into this carte.

Other cards often played with Hellhard Viii are Jelly Beans and Dudley Cheers, Linsey. (Jelly Beans can search for Linsey, then y'all can G-guard more than easily to reach GB8 and unleash this bill of fare's fury.)

Overview Pale Moon

Stake Moon is one of the most versatile toolbox decks in the game. It has access to aggressive multi-attacks, incredible card depict, an infinite loop, confusing board command and more! Because of its limitless access to the soul, it as well gets away with running a lot of ane-off cards, which it can recycle over and over.

Cheque out an case deck list

  • Large manus size
  • Long games
  • Toolbox deck
  • Can lose if it's overwhelmed also fast
  • Circuitous to airplane pilot
  • Resource intensive

In category 1, Pale Moon has 2 strides. Darklord Princess is incredibly powerful as she will automatically give yous an extra Vanguard attack, whilst besides giving you access to other strides' skills. You will want to run 2-three copies of this card.

Masquerade Principal Harri will allow y'all to create multi-attacks with your rear guards whilst simultaneously giving you access to a large multifariousness of combos. Y'all volition want to run two-4 copies of this carte du jour.

In category 2, Stake Moon has 2 G-guardians. Wandering Dragon will not simply give you extra soul and a lot of shield, it can also allow yous telephone call a perfect guard from soul to Yard, meaning yous get to baby-sit virtually whatever attack. Y'all want 1-2 copies of this card.

Coulthard? Coulthard gets Big. Run 1-2 copies of this card.

In category 3, Pale Moon technically has a lot of cards. Near G support synergizes perfectly with newer cards (and new strides) in this clan and thus it'south very common someone finds some new combo by utilizing old cards with new cards. Peryton and Purple Trapezist tend to be the best staples the clan has access to.
Note that Peryton and Trapezist were recently selection-restricted so you can simply choose one of them to run in your deck. Both are valuable and both could be fine choices depending on what you want your deck to do.

Cat In Boots is some other neat philharmonic extender and Prankster Girl of Mirrorland volition give you lot admission to whatever 1-off from your deck. You may want to run ane true cat and 2-4 Prankster Girl.

Overview Dark Irregular

Dark Irregular is a combo deck. It tends to use a lot of cards to fix up i unmarried overwhelming blow. Thanks to Enigmatic Assassin and No Life King Death Anchor, information technology has been a strong contender in the Premium metagame since its inception.

Check out an example deck list

  • Medium mitt size
  • Medium-Long games
  • Philharmonic deck with close-to-OTK potential
  • Can lose if it's overwhelmed too fast
  • Medium-Complex to pilot
  • Resources intensive

In category 1, Night Irregular has 1 stride.

Bledermaus is what we fall back on when an opponent magically survived our No Life King or Scharhrot philharmonic and now we're getting shut to deckout. Not to worry: usually opponents will lose on this Bledermaus turn, as we are close-to-confirmed hitting all triggers on our drive checks. Yous want 2 copies of this card or 4 copies of this card, depending on how aggressive yous think you tin play this deck. Alternatively, if your deck isn't a very aggressive combo deck (like NLK or Scharhrot), yous may desire to stride into Balaam before finishing things with Bledermaus.

In category 2, Night Irregulars have 2 G-guardians. Bat Mahlat will fill up your soul. You want 1 copy of this bill of fare.

Druj Nasu just gets big. Yous want 1-2 copies of this card.

Some other "gets big" G-guardian would be "Medical Studies of Extinction, Vincent".

In category 3, Dark Irregulars has quite a few cards.

Enigmatic Assassin is the extender that makes the NLK loop possible. This is a must for every Dark Irregulars deck, merely luckily you only need one copy.

Monochrome of Nightmareland is an amazing stand up trigger that will give you countless resources. Y'all want to run iii-4 copies.

Dimension Creeper from dorsum in the mean solar day (earlier V) is another powerful soul creator. Yous desire to run four copies.

Overview Gear Chronicle

Gear Chronicle is a jack of all trades. Thanks to its G support, it has access to a variety of rear guard multi-attack, Vanguard restanders, lath control and card draw, while its V support provided more than rigid support that didn't always blend well with the aforementioned Yard cards.

Cheque out an case deck list

  • Medium hand size
  • Medium-Long games
  • Multi-attacks with various combos
  • Most V support is not compatible with most G back up
  • Medium-Circuitous to pilot
  • Piece reliant

In category 1, Gear Chronicle has 2 strides. History-Build Dragon will create a barrage of multi-attacks by time-leaping a diverseness of rear guards and giving them power. You desire to run 3-iv copies.

Grogrock Dragon will synergize well with a variety of V boss units. You want to run 1-two copies.

In category 2, Gear Chronicle has two Grand-Guardians. Heteroround Dragon will only work with a Chronojet vanguard, just that's non a big problem considering Chronojet V is the all-time dominate unit of measurement the clan received in said era. It is ane of the best One thousand-guardians in the game because of its disruptive capabilities with very little resource requirement. You desire to run i-2 copies.

Our other G-guardian is Uluru, which lets you recycle some key cards (including a trigger!). You accidentally drew an OverTrigger instead of triggering information technology? Why don't you put it dorsum with Uluru and try again? You lot want to run 1-2 copies of this carte.

*Special thanks to contributors: Solemn Vanguard, Yellowcard Vanguard, Mohammed A. , DifferentFight *

Where To Buy Rhino Shield,

Source: https://zerodamagegaming.com/pages/premium-vanguard-buy-list

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